首页> 外国专利> The animation method of presentation and the video game device which uses this and in the video game the animation display program in the video game the computer reading possible media which records

The animation method of presentation and the video game device which uses this and in the video game the animation display program in the video game the computer reading possible media which records

机译:演示的动画方法和使用该方法的视频游戏设备,以及在视频游戏中的视频游戏中的动画显示程序,计算机读取可能记录的媒体

摘要

PROBLEM TO BE SOLVED: To provide a method to make animation formed by synthesizing plural pieces of animation possible to be generated and displayed clearly and in real time, a video game device using the method and a medium readable by computer in which an animation display program is recorded. SOLUTION: Display by synthesizing first and second animation display is performed by calculating a relative transformation matrix of nodes to constitute an image corresponding to the first animation display of a character (s3), calculating a relative transformation matrix of nodes to constitute an image corresponding to the second animation display of the character (s4), linearly coupling these relative transformation matrixes by a preset weight value (s5) and repeating processes for all nodes.
机译:解决的问题:为了提供一种使通过合成多个动画而形成的动画能够清晰且实时地显示和显示的方法,一种使用该方法的视频游戏设备和计算机可读介质,其中动画显示程序被记录。解决方案:通过合成第一和第二动画显示进行显示,方法是计算节点的相对变换矩阵以构成对应于角色的第一动画显示的图像(s3),计算节点的相对变换矩阵以构成对应于角色的图像角色的第二动画显示(s4),通过预设权重值(s5)将这些相对转换矩阵线性耦合,并对所有节点重复执行过程。

著录项

  • 公开/公告号JP2999455B1

    专利类型

  • 公开/公告日2000-01-17

    原文格式PDF

  • 申请/专利权人 コナミ株式会社;

    申请/专利号JP19980219265

  • 发明设计人 平田 貴光;

    申请日1998-08-03

  • 分类号G06T13/00;G06T15/70;

  • 国家 JP

  • 入库时间 2022-08-22 02:05:25

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