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Uses barycentric coordinate because between the polygonal Interpolation the system

机译:使用重心坐标,因为在多边形插值系统之间

摘要

PURPOSE: To smoothly make a shadow by calculating the centroid coordinates of a plane polygon in accordance with a prescribed formula at the time of interposing the plane polygon. CONSTITUTION: A plane polygon 24 is divided into, for example, triangles A1, A2 and A3 having three or more apexes. Triangles A1 to A3 have apexes P1, P2 and P3 respectively. A pixel C exists on a vector OP from a visual point O. Centroid coordinates b1, b2 and b3 of the polygon 24 are calculated in accordance with formulas where K1, K2 and K3 are the triple product of vectors OC, OP2. and 0P3, that of vectors OC, OP3 and OP1 and that of vectors OC, OP1 and OP3 respectively.
机译:目的:通过在插入平面多边形时按照规定的公式计算平面多边形的质心坐标来平滑制作阴影。构成:平面多边形24被分成例如具有三个或更多个顶点的三角形A1,A2和A3。三角形A1到A3分别具有顶点P1,P2和P3。在从视点O起的向量OP上存在像素C。多边形24的质心坐标b1,b2和b3根据以下公式计算,其中,K1,K2和K3是向量OC,OP2的三乘积。和0P3分别是向量OC,OP3和OP1的向量以及向量OC,OP1和OP3的向量。

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