首页> 外国专利> VIDEO GAME DEVICE, METHOD OF OPERATION OF LINE REELING VOLUME IN VIDEO GAME, AND READABLE MEMORY MEDIUM STORING PROGRAM FOR OPERATION OF LINE REELING VOLUME

VIDEO GAME DEVICE, METHOD OF OPERATION OF LINE REELING VOLUME IN VIDEO GAME, AND READABLE MEMORY MEDIUM STORING PROGRAM FOR OPERATION OF LINE REELING VOLUME

机译:视频游戏设备,视频游戏中的线存储量的操作方法以及用于线存储量的可读存储介质的存储程序

摘要

PROBLEM TO BE SOLVED: To make a fishing game more interesting by making the speed of reeling in a fishing line changeable when a character is commanded to reel in the fishing line in the game. SOLUTION: A reeling volume calculating means 56 adds up a prescribed reeling volume to a fishing line every time an operation judging means 54 judges that a reeling button, the No. 4 button 22f, is turned from off to on, or that a slanting condition of a right stick 22SR is changed and it is presumed that the reeling button is turned from off to on. Therefore, by quickly and repeatedly pressing the No. 4 button 22f or by rotating the right stick 22SR at a high speed, the fishing line can be reeled in quickly.
机译:要解决的问题:当命令游戏角色将角色卷入钓鱼线时,通过改变其在钓鱼线中的卷入速度,可以使钓鱼游戏更加有趣。解决方案:每当操作判断装置54判断绕线按钮(4号按钮22f)从关到开或倾斜状态时,绕线量计算装置56就将规定的绕线量加到钓线上。右摇杆22SR的角度被改变,并且假定卷绕按钮从关闭变为开启。因此,通过快速且重复地按下4号按钮22f或通过高速旋转右操纵杆22SR,可以快速地卷入钓鱼线。

著录项

  • 公开/公告号JP2000093649A

    专利类型

  • 公开/公告日2000-04-04

    原文格式PDF

  • 申请/专利权人 コナミ株式会社;

    申请/专利号JP19980268501

  • 发明设计人 永山 賢太朗;

    申请日1998-09-22

  • 分类号A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-22 01:58:50

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