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A method for the development of attractions shooting play system in a

机译:一种开发景区射击游戏系统的方法。

摘要

In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets (300) and players themselves, the present invention provides a method for developing attractions in a shooting game system with which the shooting game system can be easily installed in a short period anywhere and game quality can be always adjusted in the most suitable state. Namely, the method for developing attractions comprises the steps of producing various types of targets (300) by combining fundamental mechanisms, each of which is used for a unit operation: incorporating unified control equipment (302,303) and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case (308) so as to serve also as an indoor partition and posts; arranging the embedded target units in the designated rooms of the attraction hall.
机译:在用于在射击游戏系统中开发吸引力的方法中,玩家可以利用该方法体验目标(300)和玩家自身之间的枪战,本发明提供了一种用于在射击游戏系统中开发吸引力的方法,利用该方法可以使射击游戏系统成为目标。可以在短时间内轻松安装在任何地方,并且可以始终在最合适的状态下调整游戏质量。即,用于开发景点的方法包括以下步骤:通过结合基本机制来生产各种类型的目标(300),每个基本机制都用于单元操作:将统一的控制设备(302,303)和外围设备结合到所生产的目标中以使其成为目标目标单位;将上述目标单元嵌入目标单元壳体(308)中,以兼作室内隔断和支柱。将嵌入式目标单元安排在景点大厅的指定房间中。

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