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AVATAR DISPLAY DEVICE IN VIRTUAL SPACE COMMUNICATION SYSTEM, AVATAR DISPLAYING METHOD AND STORAGE MEDIUM

机译:虚拟空间通信系统中的虚拟形象显示装置,虚拟形象显示方法和存储介质

摘要

PROBLEM TO BE SOLVED: To optimize many existing avatars and their operation displays and also to easily construct a multi-person participating type video conference system.;SOLUTION: An attribute showing a realizing method of animation and animation application conditions on the basis of the relative position with other avatars are set for every part (node) such as the head, hand and leg of a human type avatar representing each user in an avatar attribute definition table 15. An avatar information controlling part 14 refers to the table 15 and updates an avatar information table 17 storing the position and direction information of each node where a gesture instruction, so that a motion instruction and the video data of the user from motion input devices 9a and 9b should be reflected on the avatar in real time. An avatar display controlling part 18 refers to the table 17 and performs the animation display and gesture display of the avatar, and the composited display of real video to the avatar by a three- dimensional CG.;COPYRIGHT: (C)2001,JPO
机译:解决的问题:优化许多现有的化身及其操作显示,并轻松构建多人参与型视频会议系统。;解决方案:该属性根据相对值显示动画和动画应用条件的实现方法在化身属性定义表15中,为代表每个用户的人类化身的头,手和腿等每个部位(节点)设置与其他化身的位置。化身信息控制部14参照表15并更新化身信息。化身信息表17存储手势指令的每个节点的位置和方向信息,从而来自运动输入设备9a和9b的用户的运动指令和视频数据应实时反映在化身上。化身显示控制部分18参考表17,并执行化身的动画显示和手势显示,以及通过三维CG对化身进行真实视频的合成显示。;版权:(C)2001,JPO

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