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GAME DEVICE, AND INPUTTING MEANS AND STORING MEDIUM THEREFOR

机译:游戏设备,以及输入手段和存储媒介

摘要

PROBLEM TO BE SOLVED: To operate a game by natural actions of a player by receiving light from a lighting means operated by the player, detecting the spatial position of the lighting means against a display image plane, and controlling the game based on the detected spatial position. SOLUTION: An operating means 20 has a shape simulating maraca of a percussion instrument, and plural embedded lighting parts (LED) in the oval body part. The operating means 20 is provided with a button on the grip. When this operating means 20 is grasped and shaken with a hand, the vibrating state is detected by deflecting a built-in spring to switch on, and at the same time, built-in particulate beads hit the inner wall to produce hitting sound. Light from the lighting part of this operating means 20 is detected at a light-receiving part 15 on the game device body side, and the spatial position of the operating means 20 in the video monitor 13 from this detected signal by a position detecting board 17, and the music game proceeds with this position detected results.
机译:解决的问题:通过从玩家操作的照明装置接收光,检测照明装置相对于显示图像平面的空间位置并基于检测到的空间来控制游戏,从而通过玩家的自然动作来操作游戏。位置。解决方案:操作装置20具有模拟打击乐器的马拉卡(maraca)的形状,并且在椭圆形的主体部分中具有多个嵌入式照明部件(LED)。操作装置20在手柄上设有按钮。当用手握住并摇动该操作装置20时,通过使内置弹簧挠曲以接通来检测振动状态,同时,内置颗粒珠撞击内壁以产生击打声。来自该操作装置20的照明部的光在游戏装置主体侧的受光部15被检测,位置检测基板17根据该检测信号检测操作装置20在视频监视器13中的空间位置。 ,音乐游戏继续进行该位置检测结果。

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