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SYSTEM AND METHOD FOR PROVIDING A REAL-TIME PROGRAMMABLE INTERFACE TO A GENERAL-PURPOSE NON-REAL-TIME COMPUTING SYSTEM

机译:向通用非实时计算系统提供实时可编程接口的系统和方法

摘要

A system and method providing read-time external signals to and from a gamingapplication executing within a platform independent programming environment onacomputing system. The system comprises an input packet queue located within ablock ofsystem RAM coupled to a main system bus, a main processing module coupled tothemain system bus, and an intelligent I/O interface module coupled to the mainsystem busfor generating an input signal data packet in response to a change in state ofone or moreexternal signals. The intelligent I/O interface module comprises a controlprocessor, anplurality of external signal interfaces, and a dual-port RAM. The controlprocessorgenerates and stores the input signal data packet within the dual-port RAMbeforeasserting an interrupt signal to the main processing module. Finally, theinterrupt signalcauses the main processing module to transfer the input signal data packetfrom thedual-port RAM to the input packet queue. The main procesing system retrievesthe inputsignal data packets from the input queue by continually polling the queue andprocessingthe packets in the order received.
机译:一种向游戏提供来回读取的外部信号的系统和方法在独立于平台的编程环境中执行的应用程序一种计算系统。该系统包括位于内部的输入分组队列。的块系统RAM耦合到主系统总线,主处理模块耦合到的主系统总线,以及与主系统耦合的智能I / O接口模块系统总线用于响应于状态改变而产生输入信号数据包一个或多个外部信号。智能I / O接口模块包括一个控件处理器多个外部信号接口和双端口RAM。控制处理器生成输入信号数据包并将其存储在双端口RAM中之前向主处理模块断言一个中断信号。最后,中断信号使主处理模块传输输入信号数据包来自双端口RAM到输入数据包队列。主处理系统检索输入通过不断轮询队列来通知来自输入队列的数据包,并处理中按接收顺序的数据包。

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