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Method of arranging a match between sports teams through the internet and recording medium therefor

机译:通过互联网安排运动队之间比赛的方法及其记录媒体

摘要

In a method for arranging a match between sports teams through the Internet so that the a sports team can play an actual match against a counterpart sports team meeting conditions, team information and match available date from each sports team are received and registered on a database of a server computer (10). Conditions from a user accessing the server computer (10) is received to select a sports team to have a match against. A sports team meeting the input conditions is extracted from the database (20) and displayed to the user. If a desired counterpart team is selected by the user, the server computer (10) informs the counterpart team of a request for a match. If the request for a match is approved by the counterpart team, an actual match schedule is set. Thus, sports teams located far from a requesting team can have a match with no geographical limit.
机译:在通过互联网安排运动队之间的比赛以使运动队能够与满足条件的对方运动队进行实际比赛的方法中,来自每个运动队的队信息和比赛可用日期被接收并登记在数据库中。服务器计算机(10)。接收来自用户访问服务器计算机(10)的条件以选择要与之比赛的运动队。从数据库(20)提取满足输入条件的运动队,并显示给用户。如果用户选择了期望的对方球队,则服务器计算机(10)将比赛请求通知对方球队。如果比赛请求被对方团队批准,则会设置实际比赛时间表。因此,远离请求队的运动队可以有没有地理限制的比赛。

著录项

  • 公开/公告号AU4480001A

    专利类型

  • 公开/公告日2001-10-08

    原文格式PDF

  • 申请/专利权人 SPORTSLOVE CO. LTD.;

    申请/专利号AU20010044800

  • 发明设计人 SUNG-HYUN YOO;SE-JIN OHO;WOOK YANG;

    申请日2001-03-28

  • 分类号G06F19/00;

  • 国家 AU

  • 入库时间 2022-08-22 01:20:36

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