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METHOD AND APPARATUS FOR DISTRIBUTING SPORTING EVENT CONTENT OVER A GLOBAL COMMUNICATIONS NETWORK WITH REMOTE REGENERATION AND PLAYER PARTICIPATION
METHOD AND APPARATUS FOR DISTRIBUTING SPORTING EVENT CONTENT OVER A GLOBAL COMMUNICATIONS NETWORK WITH REMOTE REGENERATION AND PLAYER PARTICIPATION
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机译:在具有远程再生和参与者参与的全球通信网络上分配体育赛事内容的方法和装置
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摘要
A system for collecting telemetry information about any object of interest in a live sporting event and distributing the collected telemetry information to remote computer user (71) over the Internet (17). Client computers (18) receiving the telemetry information can recreate a simulated rendition of the actual live event through loaded application software (21). The system (10) as applied to a live automobile racing event for illustration purposes, but can be applied to any live sporting event. For telemetry collection, a series of data collection devices (86) serve as simple crossing point indicators, such as radio beacon receivers, to signal when an object of interest car crosses a sensor positioned on the race track (82) at the race. Pre-created models of the racing cars, the track venue, and sponsor messages information are incorporated into the system and sent to remote client computer in the form of a data script file. Each client computer (18) has running in memory an Internet communications agent (19) and a software viewer (21), similar to gaming software, for converting the data scripting file into a live regenerated scene. By streaming updated scripting files to the client computer (18), a live simulated scene corresponding to the live event is created on the client computer's display device.
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