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Parallel volume rendering system with a resampling module for parallel and perspective projections

机译:带有重采样模块的平行体绘制系统,用于平行和透视投影

摘要

A volume rendering system re-samples voxels read from a voxel memory to generate samples along perspective rays cast from a center of projection using a level of detail value. Color computations are performed with the samples to produce pixels for a baseplane image. The level of detail is computed, at each plane of samples perpendicular to a principal viewing axis, from the current sample position and the distance between the center of projection and the baseplane; the principal viewing axis is the coordinate axis in a rendered volume most parallel with a viewing vector. The level of detail provides a measure of the distance between tow neighboring perspective rays at each plane and is used to determine the number of voxels and weights for these voxels required to compute a single sample at each plane. Multi-resolution datasets prepared for different levels of details are used to simplify the resampling operation by limiting the number of voxels required to compute a single sample.
机译:体绘制系统对从体素存储器读取的体素进行重新采样,以使用细节水平值沿着从投影中心投射的透视射线生成采样。用样本执行颜色计算,以产生用于底面图像的像素。在垂直于主观察轴的每个样本平面上,根据当前样本位置以及投影中心与底平面之间的距离来计算详细程度;主观察轴是渲染体积中与观察向量最平行的坐标轴。详细程度提供了每个平面上两个相邻透视射线之间的距离的度量,并用于确定在每个平面上计算单个样本所需的这些像素的体素数量和权重。通过限制计算单个样本所需的体素数量,可以使用为不同细节级别准备的多分辨率数据集,以简化重新采样操作。

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