首页> 外国专利> Displaying area for a weapon's attack range and areas for causing different damage amounts on an enemy

Displaying area for a weapon's attack range and areas for causing different damage amounts on an enemy

机译:显示武器攻击范围的区域和对敌人造成不同伤害量的区域

摘要

A game provides a character or target object with multiple attack points or defense points and controls damage inflicted on or damage received by an attack for each attack point or defense point. An enemy character is provided with multiple attack points in advance. Attack area data is provided for each weapon or magic in advance. An attack area of a weapon or magic is displayed on a display screen in accordance with the weapon or magic selected by the player at the time of a fight. Attack points positioned in the attack area are detected. An attack on the detected attack points is authorized. A player selects and attacks, as an object of attack, any point from among the attack points for which an attack is authorized. The damage caused by the attack is controlled for each attack point (defense point). Thus, the modes of the fight scene are diversified and the tactical nature or interest of the game are improved.
机译:游戏为角色或目标对象提供多个攻击点或防御点,并控制每个攻击点或防御点对攻击造成的伤害或攻击造成的伤害。预先向敌人角色提供多个攻击点。事先为每种武器或魔法都提供了攻击区域数据。根据战斗时玩家选择的武器或魔法,在显示屏上显示武器或魔法的攻击区域。检测位于攻击区域中的攻击点。授权对检测到的攻击点进行攻击。玩家从授权攻击的攻击点中选择并攻击作为攻击对象的任何点。针对每个攻击点(防御点)控制攻击造成的损害。因此,战斗场景的模式多样化,提高了游戏的战术性或趣味性。

著录项

  • 公开/公告号US6210273B1

    专利类型

  • 公开/公告日2001-04-03

    原文格式PDF

  • 申请/专利权人 SQUARE CO. LTD.;

    申请/专利号US20000537105

  • 发明设计人 YASUMI MATSUNO;

    申请日2000-03-29

  • 分类号A63F130/00;

  • 国家 US

  • 入库时间 2022-08-22 01:04:43

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