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Displaying area for a weapon's attack range and areas for causing different damage amounts on an enemy
Displaying area for a weapon's attack range and areas for causing different damage amounts on an enemy
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机译:显示武器攻击范围的区域和对敌人造成不同伤害量的区域
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摘要
A game provides a character or target object with multiple attack points or defense points and controls damage inflicted on or damage received by an attack for each attack point or defense point. An enemy character is provided with multiple attack points in advance. Attack area data is provided for each weapon or magic in advance. An attack area of a weapon or magic is displayed on a display screen in accordance with the weapon or magic selected by the player at the time of a fight. Attack points positioned in the attack area are detected. An attack on the detected attack points is authorized. A player selects and attacks, as an object of attack, any point from among the attack points for which an attack is authorized. The damage caused by the attack is controlled for each attack point (defense point). Thus, the modes of the fight scene are diversified and the tactical nature or interest of the game are improved.
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