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READY-FOR-WINNING STATE (REACH) EXPRESSING METHOD OF PACHINKO MACHINE AND PACHINKO MACHINE CAPABLE OF EXECUTING THIS METHOD

机译:PACHINKO机器的成胜状态(REACH)表示方法和执行该方法的PACHINKO机器

摘要

PROBLEM TO BE SOLVED: To provide a new ready-for-winning (reach) action nonexistent in a conventional pachinko machine.;SOLUTION: This ready-for-winning state (reach) expressing method of the pachinko machine is executed when a plurality of patterns are arranged in three rows on a display image screen, the patterns of the respective rows are expressed by laterally or vertically scrolling the display image screen, and the patterns of the two rows are aligned in the same pattern among the patterns of the three rows, patterns corresponding to the fixed patterns among the patterns of the still varying one row are changed to a high grade animation pattern of the same design different from the patterns of the fixed two rows, and the ready-for-winning state (reach) is expressed by using this high grade animation pattern.;COPYRIGHT: (C)2002,JPO
机译:要解决的问题:提供一种新的在弹球机中不存在的取胜(伸手可及)的新动作;解决方案:当多个击球手被执行时,将执行弹球机的取胜状态(伸手可及的)表达方法图案在显示图像屏幕上排列成三行,通过横向或垂直滚动​​显示图像屏幕来表示各行的图案,并且两行的图案在三行的图案中以相同的图案排列。 ,将仍然变化的一排图案中与固定图案相对应的图案更改为与固定两排图案不同的相同设计的高级动画图案,并且准备就绪状态(到达)为通过使用这种高级动画模式来表达。;版权所有:(C)2002,JPO

著录项

  • 公开/公告号JP2002078881A

    专利类型

  • 公开/公告日2002-03-19

    原文格式PDF

  • 申请/专利权人 SNK CORP;

    申请/专利号JP20000195423

  • 发明设计人 MURASHIMA NORIHIKO;

    申请日2000-06-29

  • 分类号A63F7/02;

  • 国家 JP

  • 入库时间 2022-08-22 00:58:07

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