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METHOD FOR FAST RENDERING OF PHOTOREALISTIC COMPUTER GRAPHICS IMAGES

机译:快速绘制光弹计算机图形图像的方法

摘要

A ray tracing method based on a directional coherence map comprises partitioning image data into blocks of pixels, with each block including edge pixels and interior pixels. The blocks are individually processed by first computing a discrepancy for each of a plurality of directions of the block. For a given direction, the discrepancy corresponds to a sum of differences of opposing edge pixels oriented along the direction. The direction having a least discrepancy is then selected as an edge direction for the block. Next, a bilinear interpolation is performed along the edge direction to compute the remaining pixels of the block. The approximate image is produced when all of the blocks have been processed.
机译:基于方向相干图的光线追踪方法包括将图像数据划分为像素块,每个块包括边缘像素和内部像素。通过首先计算块的多个方向中的每个方向的差异来分别处理块。对于给定方向,差异对应于沿该方向定向的相对边缘像素的差之和。然后选择具有最小差异的方向作为该块的边缘方向。接下来,沿着边缘方向执行双线性插值以计算块的剩余像素。处理完所有块后,就会生成近似图像。

著录项

  • 公开/公告号US2002094125A1

    专利类型

  • 公开/公告日2002-07-18

    原文格式PDF

  • 申请/专利权人 GUO BAINING;

    申请/专利号US19990303966

  • 发明设计人 BAINING GUO;

    申请日1999-05-03

  • 分类号G06K9/48;

  • 国家 US

  • 入库时间 2022-08-22 00:52:10

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