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Learning/growing system using living goods and method thereof

机译:使用生活用品的学习/成长系统及其方法

摘要

A learning/growing system of a toy using real living goods to solve problems of conventional art, that is, that the method of conventional art is too simple and related to real life little, whereby the growing of the toy is monotonous and the user can not be interested in the toy continuously, comprises a learning/growing toy expressing desires for eating, learning, and playing at a certain time point, and grown intellectually and physically by being inputted products and goods information corresponding to satisfaction of the desires; a personal computer for downloading the goods information for satisfying the desires of the toy and inputting the information into the learning/growing toy; and a web server recognizing the desire generations of the toy and including advertising banners for various products of many companies and detailed information according to the banners. Therefore, the toy is learned/grown by inputting names or barcodes of various living goods such as food and service items, whereby it induces higher interest and attachment.
机译:一种使用真实的生活用品解决传统技术问题的玩具的学习/成长系统,即,传统的方法过于简单,与现实生活的联系很少,从而玩具的成长是单调的,使用者可以不再对玩具持续感兴趣,包括一个学习/成长的玩具,该玩具表达在特定时间点的进食,学习和游戏的欲望,并通过输入与该欲望的满足相对应的产品和商品信息而在智力和身体上成长;个人计算机,用于下载满足玩具需求的商品信息并将该信息输入到学习/成长玩具中;网络服务器识别玩具的需求世代,并包括用于许多公司的各种产品的广告横幅以及根据该横幅的详细信息。因此,通过输入诸如食物和服务项目之类的各种生物的名称或条形码来学习/生长该玩具,从而引起更高的兴趣和依恋。

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