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Methods and apparatus for constructing a 3D model of a scene and rendering new views of the scene

机译:用于构建场景的3D模型并渲染场景的新视图的方法和设备

摘要

A three-dimensional model of a scene is reconstructed from a plurality of images of the scene taken from different viewpoints. A set of voxels that include the scene is defined, and each of the voxels in the set of voxels is processed. Each voxel is projected onto a set of pixels in each of the images. A first color-standard-deviation of not-occluded pixels is determined across all images. A second color-standard-deviation of not-occluded pixels is determined for each individual image. A mean of the second color-standard-deviations is determined across all images. A coloring threshold that is a function of the mean is established. If the first color-standard-deviation is less than the coloring threshold, the voxel is colored. Otherwise, the voxel is left transparent. The coloring threshold is established adaptively and depends on the color variation across the projection of the voxel in each individual image.
机译:从从不同视点拍摄的场景的多个图像重建场景的三维模型。定义包括场景的一组体素,并处理该组体素中的每个体素。每个体素都投影到每个图像中的一组像素上。在所有图像上确定未遮挡像素的第一颜色标准偏差。为每个单独的图像确定未遮挡像素的第二个颜色标准偏差。在所有图像上确定第二个颜色标准偏差的平均值。建立作为平均值的函数的着色阈值。如果第一个颜色标准偏差小于着色阈值,则对体素进行着色。否则,体素将保持透明。着色阈值是自适应设置的,并且取决于每个单独图像中体素投影两端的颜色变化。

著录项

  • 公开/公告号US6373977B1

    专利类型

  • 公开/公告日2002-04-16

    原文格式PDF

  • 申请/专利权人 HEWLETT-PACKARD COMPANY;

    申请/专利号US19980273934

  • 发明设计人 W. BRUCE CULBERTSON;

    申请日1998-03-22

  • 分类号G06K90/00;G06K93/60;G06K93/80;G06T170/00;

  • 国家 US

  • 入库时间 2022-08-22 00:48:50

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