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3 dimensional computer modelling method for objects derived from video sequences, assumes distance between some positions on object remains constant

机译:用于从视频序列得出的对象的3维计算机建模方法,假定对象上某些位置之间的距离保持恒定

摘要

Transformation parameters are calculated on the basis of the coordinates for the initial 3D computer model and the assumption that at least one distance between two or more of the pre-determined positions on the object is constant over time. A number of coordinates for a final 3D computer model of the object are calculated, based on the coordinates for the initial 3D computer model and the transformation parameters. A 3D computer model of at least one moving object is generated by creating at least two digital representations of video signals from two or more cameras used to monitor the object during overlapping time intervals. A number of points in the digital representations are determined, corresponding to pre-determined positions on the object. A number of coordinates for an initial 3D computer model of the object are calculated, based on the defined points in the digital representations. An Independent claim is also included for a software product for carrying out this method.
机译:转换参数是基于初始3D计算机模型的坐标和对象上两个或多个预定位置之间的至少一个距离随时间恒定的假设而计算的。基于初始3D计算机模型的坐标和转换参数,计算出对象的最终3D计算机模型的坐标。通过在重叠的时间间隔内创建来自两个或更多个用于监视物体的摄像机的视频信号的至少两个数字表示,可以生成至少一个运动物体的3D计算机模型。确定数字表示中的多个点,其对应于对象上的预定位置。基于数字表示中定义的点,计算出对象的初始3D计算机模型的坐标数。还包含用于执行此方法的软件产品的独立权利要求。

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