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Representation of three-dimensional bodies on computer screens and games involving such representations

机译:在计算机屏幕和涉及此类表示的游戏中三维物体的表示

摘要

Process for generating the image of a 3-dimensional rigid body on a computer screen. a system of 3-dimensional space coordinates is defined in the space in which the body moves. Software, which defines the way in which the body appears when viewed at a given angle and distance to one of the coordinate planes is established and the coordinates are determined in the coordinates system of a number of points. The coordinates of the points of the rigid body and the software are transmitted to the computer, which creates the image of the rigid body when in any specific position in space and viewed at any specific angle. The points of the rigid body, the coordinates of which are determined, may be in the number of three. The rigid body may have symmetries and the points thereof, the coordinates of which are determined, may be less than three.
机译:在计算机屏幕上生成3维刚体图像的过程。在身体移动的空间中定义了三维空间坐标系。建立了软件,该软件定义了在以给定角度和距坐标平面之一的距离观察时,身体出现的方式,并在多个点的坐标系中确定了坐标。刚体和软件的点的坐标被传输到计算机,当在空间中的任何特定位置并以任何特定角度查看时,计算机都会创建刚体的图像。确定其坐标的刚体的点可以是三个。刚体可以具有对称性,并且其点(其坐标被确定)可以小于三个。

著录项

  • 公开/公告号AU6418701A

    专利类型

  • 公开/公告日2001-12-03

    原文格式PDF

  • 申请/专利权人 ITPEN EUROPE LIMITED;

    申请/专利号AU20010064187

  • 发明设计人 MORDEHAI SHOLEV;

    申请日2001-05-24

  • 分类号G06T15/00;

  • 国家 AU

  • 入库时间 2022-08-22 00:39:35

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