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Business Model of realtime game through wireless internet

机译:通过无线互联网进行实时游戏的商业模式

摘要

PURPOSE: A business model through a real-time competition game using the wireless Internet is to provide wireless contents for real-time competition between a plurality of participants. CONSTITUTION: A user pays a fixed amount of entry fee to get an ID and a password. The ID and password are stored in a database of a main server computer and authenticated through a wireless Internet page. Questions are outputted through an item pool database. When the user accesses a specific page, a corresponding question is outputted. An answer for the question is a key to a next question, and the next page is automatically or manually accessed. The user solves questions while moving to specific areas with a car. A last question has a type of combining all solved questions or leads the user to a destination. And a winner receives a prize.
机译:目的:通过使用无线互联网的实时竞赛游戏的商业模型是为多个参与者之间的实时竞赛提供无线内容。章程:用户需要支付一定的入门费才能获得ID和密码。 ID和密码存储在主服务器计算机的数据库中,并通过无线Internet页面进行身份验证。问题通过项目库数据库输出。当用户访问特定页面时,输出相应的问题。该问题的答案是下一个问题的关键,并且自动或手动访问下一页。用户驾车前往特定区域时会解决问题。最后一个问题具有组合所有已解决问题或将用户引导至目的地的类型。获胜者将获得奖励。

著录项

  • 公开/公告号KR20020080508A

    专利类型

  • 公开/公告日2002-10-26

    原文格式PDF

  • 申请/专利权人 KOSONET CO. LTD.;

    申请/专利号KR20010020093

  • 发明设计人 LEE HEON JONG;

    申请日2001-04-16

  • 分类号H04Q7/24;

  • 国家 KR

  • 入库时间 2022-08-22 00:30:14

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