首页> 外国专利> Video game scene animation, in which player is represented by opaque character viewing virtual scenery through an eye level vision cone

Video game scene animation, in which player is represented by opaque character viewing virtual scenery through an eye level vision cone

机译:视频游戏场景动画,其中玩家由不透明的角色表示,可通过视线视锥观看虚拟场景

摘要

Method of animating a video game scene, where the participant moves in the virtual scenery of the game and the scenery is viewed along a vision cone. An opaque character, representing the player, is integrated and designed to reproduced gestures. The vision cone is associated with the animated character. The summit of the cone is situated at eye level of the animated character, and the cone axis is controlled along the action target. The cone axis is controlled by a pre-established program. The axis of the vision cone is directed along the controlled gestures of the animated character.
机译:对视频游戏场景进行动画处理的方法,其中,参与者在游戏的虚拟场景中移动,并且沿视锥查看场景。代表玩家的不透明角色被集成并设计为再现手势。视锥与动画角色相关联。圆锥体的顶点位于动画角色的视线高度,并且圆锥体轴沿动作目标进行控制。锥轴由预先建立的程序控制。视锥线的轴沿动画角色的受控手势指向。

著录项

  • 公开/公告号FR2823890A1

    专利类型

  • 公开/公告日2002-10-25

    原文格式PDF

  • 申请/专利权人 NEMOSOFT;

    申请/专利号FR20010005300

  • 发明设计人 PERREAU THIERRY;

    申请日2001-04-19

  • 分类号G06T15/10;A63F13/00;G06F17/60;G06T15/70;

  • 国家 FR

  • 入库时间 2022-08-22 00:24:11

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