首页> 外国专利> Games to teach children basic ideas of personal finance, investment and accounting

Games to teach children basic ideas of personal finance, investment and accounting

机译:教孩子们个人理财,投资和会计基本概念的游戏

摘要

The present invention provides a particularly effective mechanism for teaching financial skills to players, and, in particular children, in the context of a game. Each player is initially ascribed a predetermined periodic earned income, (at least initially representing income from work activities of the player), periodic expenses and a predetermined amount of cash on hand. The object of such game is for a player to generate passive income greater than a predetermined percentage (e.g., 100%) of the player's expenses. The game comprises: indicia of a financial statement associated with each player; and indicia of a set of events and indicia of a set of game events for pseudo-random assignment to the players in turn. A mechanism for pseudo-randomly assigning the particular game event to the respective players is the also included. The game events potentially affect at least one of the passive income, expenses, assets and liabilities of the players, and include opportunities to generate passive income. The financial statement includes respective selectively revisable visual indicia of units of passive income, units of periodic expenses, assets and liabilities, and preferably units of periodic earned income, ascribed to the associated player. Each of the visual indicia has a respective predetermined associated visual aspect (e.g., shape and/or color) associated financial are being represented. The number of units of each of the visual indicia are selectively revisable to reflect the effects of game events.
机译:本发明提供了一种特别有效的机制,用于在游戏的背景下向玩家尤其是儿童传授金融技能。最初给每个玩家分配预定的定期收入(至少最初代表该玩家的工作活动所得),定期费用和预定的手头现金。这种游戏的目的是使玩家产生大于其支出的预定百分比(例如100%)的被动收入。该游戏包括:与每个玩家相关联的财务报表的标记;以及一组事件的标记和一组游戏事件的标记,以依次伪随机地分配给玩家。还包括一种用于将特定游戏事件伪随机地分配给各个玩家的机制。游戏事件潜在地影响玩家的被动收入,支出,资产和负债中的至少一项,并且包括产生被动收入的机会。财务报表包括分别归因于相关参与者的,被动收入单位,定期费用,资产和负债单位,最好是定期收入单位的可视化标记。每个视觉标记具有与财务相关联的各自预定的相关视觉方面(例如,形状和/或颜色)。每个视觉标记的单位数量可以有选择地修改,以反映游戏事件的影响。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号