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3D model drawing data creation method, apparatus, 3D video game apparatus, and readable recording medium on which 3D model drawing data creation program is recorded

机译:3D模型绘图数据创建程序的方法,装置,3D视频游戏装置和可读记录介质

摘要

PROBLEM TO BE SOLVED: To quickly form a drawn image for a game from a three-dimensional (3D) envelope model. SOLUTION: The envelope model is provided with a plurality of polygons having apexes related to an adjacent skeleton, and in compliance with a drawing cycle, a game character image is formed from data for each frame about a series of motion. A 3D model drawing image data forming device is provided with a three-dimensional multiplication processing part 121 calculating a product of a matrix and three- dimensional coordinates and a CPU 6. By means of the CPU 6, as to a certain apex in one polygon in formation of the game character image in an optional frame, a product of a matrix, which represents a specific gravity value showing a related degree with each skeleton, a converted matrix of the apex into a world coordinate system in the frame, and an inversed matrix from the world coordinate system of the apex in a reference frame is found for each of the related skeletons, while a matrix of the added products and the world coordinates of the apex in the reference frame are introduced to the three-dimensional multiplication processing part. In this way, the world coordinates in an optional frame are found in the apex.
机译:要解决的问题:从三维(3D)信封模型快速形成游戏的绘制图像。解决方案:信封模型提供有多个多边形,这些多边形的顶点与相邻的骨骼有关,并且根据绘制周期,游戏角色图像由有关一系列运动的每个帧的数据形成。 3D模型绘图图像数据形成装置具有计算矩阵和三维坐标的乘积的三维乘法处理部分121和CPU6。借助CPU 6,对于一个多边形中的某个顶点在可选框架中形成游戏角色图像时,需要一个矩阵乘积,该矩阵表示一个比重值,该比重值显示与每个骨骼的相关程度;该顶点的矩阵转换成该框架中的世界坐标系;对于每个相关骨架,从参考框架中的顶点的世界坐标系中找到矩阵,同时将添加乘积的矩阵和参考框架中的顶点的世界坐标引入三维乘法处理部分。这样,可以在顶点找到可选框架中的世界坐标。

著录项

  • 公开/公告号JP3363134B2

    专利类型

  • 公开/公告日2003-01-08

    原文格式PDF

  • 申请/专利权人 コナミ株式会社;

    申请/专利号JP20000286120

  • 发明设计人 山口 誠;

    申请日2000-09-20

  • 分类号G06T15/70;A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-22 00:17:43

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