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METHOD FOR GENERATING DETAIL DIRECTED HIERARCHICAL REPRESENTATION OF ORIENTATION OF SURFACE OF GRAPHICS MODEL

机译:图形模型表面方向的生成详细的层次表示法

摘要

PROBLEM TO BE SOLVED: To make processing fast by generating detail directed visibility elements and enabling more accurate determination as to the visibility of a polygon and a rendering element.;SOLUTION: A static stage 101 generates ADF 120 from a model 105, and determines visibility elements for the ADF 120 to produce a single static ADFVE 140. The static stage also initializes active cells 150 and a count of the total number of rendering elements NRE 180 required for a dynamic stage 102. The dynamic stage 102 adapts and optimizes active cells 150 and the NRE 180, which can be view-independent, for dynamically varying view parameters 160 and frame rate requirements 165. During each adaptation of the active cells 150 and the NRE 180, the ADFVE 140 is considered to determine when active cells 150 need to be added or removed.;COPYRIGHT: (C)2003,JPO
机译:解决的问题:通过生成详细的有针对性的可见性元素并能够更准确地确定多边形和渲染元素的可见性来使处理快速进行;解决方案:静态平台101从模型105生成ADF 120,并确定可见性ADF 120产生一个静态ADFVE 140的静态元素。静态阶段还初始化活动单元150和动态阶段102所需的渲染元素NRE 180总数。动态阶段102调整并优化活动单元150 NRE 180和NRE 180可以动态地改变视图参数160和帧速率要求165。在活动小区150和NRE 180的每次适配期间,ADFVE 140被认为是确定活动小区150何时需要;添加或删除。;版权所有:(C)2003,JPO

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