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Method and system for providing a unified API for both 2D and 3D graphics objects

机译:为2D和3D图形对象提供统一API的方法和系统

摘要

A method for controlling the algorithmic elements in 3D graphics systems via an improved 3D graphics API is provided. In one aspect, the invention unifies separately provided 2D and 3D graphics APIs into a single graphics interface, thereby eliminating redundancy of functionality and unnecessary data types. As a result, a single mapping to various graphics objects replaces redundant mappings. A single texture download that optimizes the use of different graphics hardware is provided. A single instruction for effecting a resolution change is also provided.
机译:提供了一种用于通过改进的3D图形API来控制3D图形系统中的算法元素的方法。一方面,本发明将单独提供的2D和3D图形API统一为单个图形界面,从而消除了功能和不必要的数据类型的冗余。结果,到各种图形对象的单个映射将替换冗余映射。提供了单个纹理下载,可优化不同图形硬件的使用。还提供了用于实现分辨率更改的单个指令。

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