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Role and war game playing system

机译:角色扮演游戏

摘要

Combat is resolved and war game play is expanded without the use of dice or the like. Players substantially simultaneously memorialize actions appointed to be taken, and present the actions in a recorded format wherein tactical decisions, not random number s generation, become the driving force. Apparatus used to implement tactical decisions aids in the recording of actions taken, facilitating their subsequent storage and retrieval. The internal logic of hobby war and role playing games is expanded by giving the players of those games the ability to add previously unspecified tactics and actions. The nature of a hobby war game is modified in that the most important element affecting game outcome is a set of decisions made by a player at every engagement.
机译:无需使用骰子或类似物品,即可解决战斗并扩大战争游戏的玩法。玩家基本上同时纪念指定要采取的动作,并以记录的格式呈现这些动作,其中战术决策而不是随机数生成成为驱动力。用于执行战术决策的设备有助于记录所采取的行动,以利于后续的存储和检索。业余战争和角色扮演游戏的内部逻辑通过赋予这些游戏的玩家添加以前未指定的战术和动作的能力而得以扩展。业余爱好战争游戏的性质得到了修改,因为影响游戏结果的最重要因素是玩家每次参与时做出的一系列决定。

著录项

  • 公开/公告号US6561513B1

    专利类型

  • 公开/公告日2003-05-13

    原文格式PDF

  • 申请/专利权人 DEGEORGE ANDREW;

    申请/专利号US20010799437

  • 发明设计人 ANDREW DEGEORGE;

    申请日2001-03-05

  • 分类号A63F30/20;

  • 国家 US

  • 入库时间 2022-08-22 00:08:04

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