Combat is resolved and war game play is expanded without the use of dice or the like. Players substantially simultaneously memorialize actions appointed to be taken, and present the actions in a recorded format wherein tactical decisions, not random number s generation, become the driving force. Apparatus used to implement tactical decisions aids in the recording of actions taken, facilitating their subsequent storage and retrieval. The internal logic of hobby war and role playing games is expanded by giving the players of those games the ability to add previously unspecified tactics and actions. The nature of a hobby war game is modified in that the most important element affecting game outcome is a set of decisions made by a player at every engagement.
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