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System, method and article of manufacture for pixel shaders for programmable shading

机译:用于可编程着色的像素着色器的系统,方法和制造品

摘要

A system, method and article of manufacture are provided for interweaving shading calculations and texture retrieval operations during texture sampling in a graphics pipeline. First, a shading calculation is performed in order to generate output. Next, texture information is retrieved, and another shading calculation is performed using the texture information in order to generate additional output. Texture information may be retrieved and shading calculations may then be repeated as desired. Thereafter, the generated output may be combined. As such, the repeated texture information retrieval and shading calculations may be carried out in an iterative, programmable manner.
机译:提供一种用于在图形管线中的纹理采样期间交织阴影计算和纹理检索操作的系统,方法和制品。首先,执行阴影计算以生成输出。接下来,检索纹理信息,并使用该纹理信息执行另一次着色计算,以生成其他输出。可以检索纹理信息,然后可以根据需要重复进行阴影计算。此后,可以组合所生成的输出。这样,可以以迭代,可编程的方式执行重复的纹理信息检索和阴影计算。

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