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AN IMAGE PROCESSOR, A GAME MACHINE USING THE IMAGE PROCESSOR, A METHOD OF IMAGE PROCESSING AND A MEDIUM

机译:图像处理器,使用该图像处理器的游戏机,一种图像处理方法和一种介质

摘要

This invention was devised in order to create a favourable playing environment in a video game by automatically providing an optimum viewpoint without placing a burden on the player. In an image processing method whereby images, wherein the figure of a character and the figure of a peripheral landscape set in a virtual spatial coordinates system are viewed from a prescribed viewpoint, are generated, and image display signals corresponding to these images are output, there are provided: a viewpoint calculating step S1 for determining a second point on said peripheral landscape which is at a prescribed horizontal distance from a first point previously set inside the character; a line of sight calculating step S2 for determining the line of sight by linking the first point and the second point by means of a straight line; a viewpoint calculating step S3, for setting as the viewpoint a point on the line of sight which is at a prescribed distance from the first point; and a drawing step S4 for obtaining an image viewed from this viewpoint. IMAGE
机译:为了通过在不给玩家带来负担的情况下自动提供最佳视点来在视频游戏中创造良好的游戏环境而设计了本发明。在这样的图像处理方法中,生成其中从规定的视点观看虚拟空间坐标系中设置的人物的图形和周围风景的图形并输出与这些图像相对应的图像显示信号的图像,提供:视点计算步骤S1,用于确定所述周边景观上的第二点,该第二点与预先设置在角色内部的第一点相距预定水平距离。视线计算步骤S2,用于通过将第一点和第二点以直线连接来确定视线;视点计算步骤S3,用于将与第一点相距预定距离的视线上的点设置为视点;绘制步骤S4,用于获得从该视点观看的图像。 <图像>

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