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AIRFRAME BEHAVIOR EXPRESSION METHOD IN FLIGHT SIMULATION GAME MACHINE

机译:飞行模拟游戏机中的飞机行为表现方法

摘要

PPROBLEM TO BE SOLVED: To provide an airframe behavior expression method enabling various behaviors and phenomenons of an airplane caused by the change of environment conditions to be felt bodily with reality. PSOLUTION: According to a predetermined game program, game image data required for displaying a game image are calculated corresponding to game control signals inputted by a player. Also, the environment conditions of a moving airplane are set, effects that the set environment conditions exert on the movement conditions of an airframe are calculated, image correction data are calculated and the game image data are corrected on the basis of the image correction data and displayed. Then, further, corresponding to the change of the set environment conditions, game sound is changed and vibration is imparted to a game operation part and/or a seat. PCOPYRIGHT: (C)2004,JPO
机译:

要解决的问题:提供一种机身行为表达方法,使现实环境中感觉到由环境条件变化引起的飞机的各种行为和现象。

解决方案:根据预定的游戏程序,显示与游戏者输入的游戏控制信号相对应的显示游戏图像所需的游戏图像数据。而且,设置移动飞机的环境条件,计算所设置的环境条件对机身的运动条件施加的影响,计算图像校正数据,并且基于图像校正数据校正游戏图像数据,并且显示。然后,进一步,对应于所设置的环境条件的改变,游戏声音被改变并且振动被施加到游戏操作部和/或座椅。

版权:(C)2004,日本特许厅

著录项

  • 公开/公告号JP2004113320A

    专利类型

  • 公开/公告日2004-04-15

    原文格式PDF

  • 申请/专利权人 TAITO CORP;

    申请/专利号JP20020278358

  • 发明设计人 SHINCHI MASATO;OKAMOTO ISAO;

    申请日2002-09-25

  • 分类号A63F13/00;A63F13/02;

  • 国家 JP

  • 入库时间 2022-08-21 23:33:21

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