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Methods of hierarchical static scene simplification and polygon budgeting for 3D models

机译:3D模型的分层静态场景简化和多边形预算方法

摘要

A method of scene simplification includes concurrently simplifying a plurality of objects in a scene represented by a hierarchical scene graph. The objects are represented as polygonal meshes and the hierachical scene graph includes a plurality of nodes, each node storing a mesh. The scene is a three dimensional scene and the objects are representations of three dimensional objects. Concurrently simplifying the plurality of objects includes determining an initial least level of detail polygon reduction ratio (LPPR) for at least one mesh, generating levels of detail variables for at least one mesh using the LPRR, and generating a simplified version of at least one mesh by using the levels of detail variables. The total number of polygons in a rendered scene may be set to correspond to a predetermined polygon budget.
机译:场景简化的方法包括同时简化由分层场景图表示的场景中的多个对象。对象表示为多边形网格,并且层次场景图包括多个节点,每个节点都存储一个网格。场景是三维场景,对象是三维对象的表示。同时简化多个对象包括:确定至少一个网格的初始最小细节层次多边形缩小率(LPPR);使用LPRR生成至少一个网格的细节变量层次;以及生成至少一个网格的简化版本通过使用细节变量的级别。可以将渲染场景中的多边形总数设置为对应于预定的多边形预算。

著录项

  • 公开/公告号US6765574B1

    专利类型

  • 公开/公告日2004-07-20

    原文格式PDF

  • 申请/专利权人 INTEL CORPORATION;

    申请/专利号US20020979630

  • 发明设计人 XIAODONG MAO;BAINING GUO;

    申请日2002-03-18

  • 分类号G06T170/00;

  • 国家 US

  • 入库时间 2022-08-21 23:18:36

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