A method for universally connecting proprietary or nonproprietary biofeedback data streams to multimedia content in a VRML environment, having the steps of acquiring the data streams with a predefined threshold value, converting the data streams to values between approximately 0 and approximately 1 (where those values above approximately 0.5 represent success and those below 0.5 represent failure), and hooking the values to an eventIn of a node having a corresponding eventOut associated with it, and passing those values in a form suitable for interpolation.
展开▼