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ARTIFICIAL CREATURE SYSTEM, AND EDUCATION SOFTWARE SYSTEM USING THE SAME BY BREEDING ARTIFICIAL CREATURE ACCORDING TO LEARNING AMOUNT

机译:人工培养系统,以及根据学习量选育人工培养方法而使用的相同软件

摘要

PURPOSE: An artificial creature system, and an education software system using the same are provided to suggest a new artificial creature structure and an efficient structure to learn an order of a user, and apply the virtual lift having an artificial emotion and a virtual character to an education software. CONSTITUTION: Perception systems(32a,32b,32c) recognize the sensor information inputted from the inside/outside of the artificial creature by equipping with a symbolization system. An internal status system(33) is equipped with the motivation deciding a main behavior of the artificial creature, the homeostasis for keeping existence, and the emotion selecting an behavior and expressing a face look. Behavior systems(34a,34b,34c) decide the behavior of the artificial creature based on the information inputted from the recognizer and the internal state tool by equipping with an behavior selector and an inherent behavior logic. Learning systems(35a,35b) fit the artificial creature depending on an external state by equipping with a preference learner and a voice learner. A motor system(36) drives the behavior of the artificial creature.
机译:目的:提供一种人造生物系统和使用该人造生物系统的教育软件系统,以建议一种新的人造生物结构和一种有效的结构来学习用户的命令,并将具有人造情感和虚拟角色的虚拟举升装置应用于教育软件。构成:感知系统(32a,32b,32c)通过装备符号系统来识别从人工生物的内部/外部输入的传感器信息。内部状态系统(33)具有决定人造生物的主要行为的动机,维持存在的动态平衡,选择行为并表达面部表情的情绪。行为系统(34a,34b,34c)基于从识别器和内部状态工具输入的信息,通过配备行为选择器和固有行为逻辑来决定人造动物的行为。学习系统(35a,35b)通过装备偏好学习者和语音学习者而根据外部状态适应人造生物。马达系统(36)驱动人造生物的行为。

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