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Display image analysis method, display image analysis device, recording medium, and game device

机译:显示图像分析方法,显示图像分析装置,记录介质和游戏装置

摘要

PROBLEM TO BE SOLVED: To perform image display having a presence and reality by correcting the display image on the basis of an influence degree imposed on the background by a subject as if an image for being displayed on a displaying part is photographed by a camera existing actually in a story development. SOLUTION: An influence which is imposed on a road surface 42 by the tires 40 of a vehicle 38 is represented in real time as if photographed by the camera existing actually on a game story as the image display onto the displaying part 30. The spattering states of objects to be spattered are simulated on the basis of the driving torque of the tires 40 and the material of the road surface, when the spattering tracks of the objects to be spattered coincide with the installation position of the camera, an image in which the objects to be spattered are attached to the lens is added, and the image of the displaying part 30 duplicates the changed with time of the attached objects to be spattered.
机译:解决的问题:通过基于被摄体对背景施加的影响程度来校正显示图像来进行具有真实感和真实感的图像显示,就好像要在显示部件上显示的图像被现有的照相机拍摄一样。实际上是在故事发展中。解决方案:由车辆38的轮胎40实时施加在路面42上的影响被实时地表示,就像由实际存在于游戏故事中的摄像机拍摄的那样,作为图像显示在显示部分30上。当轮胎的飞溅轨迹与照相机的安装位置一致时,基于轮胎40的驱动扭矩和路面的材料来模拟目标飞溅的图像。将待飞溅的物体附着到镜头上,并且显示部分30的图像复制附着的待飞溅物体的随时间变化。

著录项

  • 公开/公告号JP3670942B2

    专利类型

  • 公开/公告日2005-07-13

    原文格式PDF

  • 申请/专利权人 株式会社キャビア;

    申请/专利号JP20000247874

  • 发明设计人 辰野 英志;新村 岳史;佐藤 賢一;

    申请日2000-08-17

  • 分类号G06T17/40;A63F13/00;G06T15/00;

  • 国家 JP

  • 入库时间 2022-08-21 22:29:08

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