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Apparatus and method for generating statue fabric
Apparatus and method for generating statue fabric
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机译:生成雕像织物的设备和方法
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摘要
Texture data for a gaming area may be stored in a bulk memory storage device. A computer image generation (CIG) system dynamically updates a working memory from the bulk memory device so that a texture processor can continuously generate texture information for the portion of the gaming area to be displayed. The working memory is updated based on factors such as vehicle position in the gaming area, vehicle direction, speed and range of sight. The texture data may be stored in a hierarchy wherein at a first texture resolution for a first area a predetermined amount of data, or number of cells, are used, while at a next coarser texture resolution, the same predetermined amount of data, or number of cells are used for a second area, wherein the second area is larger than the fist area. This pattern may be repeated for as many layers of texture data as are desired. Localized islands, or specified areas, within the gaming area may be represented by texture data having a higher resolution than immediately surrounding areas of the gaming area. Layers may lack texture information in predetermined areas, so that texture data at the next highest available resolution for those areas may be used. IMAGE
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