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Video game play using panoramically-composited depth-mapped cube mapping
Video game play using panoramically-composited depth-mapped cube mapping
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机译:使用全景合成的深度映射立方体映射进行视频游戏
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摘要
Video game play rendered using a panoramic view of a cube map style rendering uses an associated depth map to supply three-dimensionality to the pre-rendered scene. The resulting panoramic rendering may be indistinguishable from rendering the original scene in real-time except that the background is of pre-rendered quality.
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