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METHOD OF PLAYING A MATHEMATICAL GAME

机译:玩数学游戏的方法

摘要

A method of playing a mathematical game to calculate a target value includes generating the target value randomly, generating a plurality of calculating numbers to be used to calculate the target value, and calculating, by a first player, an initial solution that is equal to the target value, by combining the calculating numbers with any combination of a plurality of mathematical operations in any order. The calculating numbers can also be generated randomly and the plurality of mathematical operations includes addition, subtraction, multiplication, division, powers and roots. If the first player fails to attain the initial solution equal to the target value, then an alternate solution is attained by the first player that approximates the target value. The second player then uses the same previously generated calculating numbers, with a second different combination of the plurality of mathematical operations in any order, to calculate a second solution that is equal to the target value, or more closely approximates the target value than the first player. The game continues until the target value is attained, or a final value is attained that most closely approximates the target value.
机译:一种玩数学游戏来计算目标值的方法,该方法包括随机生成目标值,生成用于计算目标值的多个计算数,以及由第一玩家计算等于该目标值的初始解。通过将计算数字与任意顺序的多个数学运算的任意组合进行组合,可以得到目标值。计算数也可以随机产生,并且多种数学运算包括加法,减法,乘法,除法,幂和根。如果第一玩家未能获得等于目标值的初始解,则第一玩家将获得近似目标值的替代解。然后,第二个玩家使用相同的先前生成的计算数字,并以任意顺序将多个数学运算的第二个不同组合进行第二次计算,以得出等于目标值或更接近目标值的第二个解。播放器。游戏继续进行,直到达到目标值,或者达到最接近目标值的最终值。

著录项

  • 公开/公告号US2004229196A1

    专利类型

  • 公开/公告日2004-11-18

    原文格式PDF

  • 申请/专利权人 RITCHIE SAMUEL ENGLISH;

    申请/专利号US20030438319

  • 发明设计人 SAMUEL ENGLISH RITCHIE;

    申请日2003-05-15

  • 分类号G09B19/02;

  • 国家 US

  • 入库时间 2022-08-21 22:25:13

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