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Apparatus and method for rendering graphics primitives using a multi-pass rendering approach

机译:使用多遍渲染方法渲染图形基元的设备和方法

摘要

The present invention is generally directed to a multi-pass rendering system and method. In one embodiment, in first pass of a graphics primitive data through a graphics pipeline, a compressed z-buffer is generated for the primitive. A primitive mask is also generated, which indicates whether all pixels of the primitive are hidden from view. In a second pass, graphics data for a given primitive is passed through the pipeline, only if the primitive mask for that primitive indicates that some portion of the primitive is visible. Thereafter, a two-level z-test is performed on that primitive. In the two-level z-test, a first level comparison is made on groups of pixels at a time, using the compressed z-buffer created in the first pass.
机译:本发明总体上涉及一种多遍渲染系统和方法。在一个实施例中,在图形图元数据通过图形管线的第一遍中,为图元生成压缩的z缓冲器。还生成图元掩码,该图元指示是否从视图中隐藏了图元的所有像素。在第二遍中,仅当给定图元的图元掩码指示该图元的某些部分可见时,才将给定图元的图形数据通过管道。此后,对该原语执行两级z检验。在两级z测试中,使用在第一遍中创建的压缩z缓冲区,一次对一组像素进行第一级比较。

著录项

  • 公开/公告号US2005122338A1

    专利类型

  • 公开/公告日2005-06-09

    原文格式PDF

  • 申请/专利权人 MICHAEL HONG;JIANGMING XU;

    申请/专利号US20030729684

  • 发明设计人 MICHAEL HONG;JIANGMING XU;

    申请日2003-12-05

  • 分类号G09G5/397;G06T15/40;G06T1/20;G09G5/36;G06T15/00;

  • 国家 US

  • 入库时间 2022-08-21 22:22:56

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