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Method of playing a game that promotes interactive communication and scoring between players

机译:玩游戏以促进玩家之间的互动交流和得分的方法

摘要

A method of playing a game that requires a plurality of players to interactively communicate. The method includes: providing a player-in-turn with a hypothetical situation; the player-in-turn presents an analysis of what should be done in the hypothetical situation and provides reasoning supporting the analysis to at least one player-out-of-turn; each of the at least one player-out-of-turn evaluates the analysis and the reasoning of the player-in-turn and assigns a score to the player-in-turn based on the evaluation; and using the score to generate a ranking of the player-in-turn at the end of the game.
机译:一种玩游戏的方法,需要多个玩家进行交互通信。该方法包括:向轮到玩家提供假设情况;以及轮到玩家介绍了在假设情况下应采取的措施的分析,并为至少一名轮到玩家提供了支持该分析的推理;至少一个轮换球员中的每一个都对轮换球员的分析和推理进行评估,并基于该评估为轮换球员分配得分;并使用该分数在游戏结束时生成轮到玩家的排名。

著录项

  • 公开/公告号US2005067781A1

    专利类型

  • 公开/公告日2005-03-31

    原文格式PDF

  • 申请/专利权人 DAVID A. ESPOSITO;

    申请/专利号US20030672590

  • 发明设计人 DAVID A. ESPOSITO;

    申请日2003-09-26

  • 分类号A63F3/00;

  • 国家 US

  • 入库时间 2022-08-21 22:22:53

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