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System and method for providing interactive audio in a multi-channel audio environment

机译:在多声道音频环境中提供交互式音频的系统和方法

摘要

DTS Interactive provides low cost fully interactive immersive digital surround sound environment suitable for 3D gaming and other high fidelity audio applications, which can be configured to maintain compatibility with the existing infrastructure of Digital Surround Sound decoders. The component audio is stored and mixed in a compressed and simplified format that reduces memory requirements and processor utilization and increases the number of components that can be mixed without degrading audio quality. Techniques are also provided for “looping” compressed audio, which is an important and standard feature in gaming applications that manipulate PCM audio. In addition, decoder sync is ensured by transmitting frames of “silence” whenever mixed audio is not present either due to processing latency or the gaming application.
机译:DTS Interactive提供适用于3D游戏和其他高保真音频应用的低成本全交互式沉浸式数字环绕声环境,可以将其配置为与数字环绕声解码器的现有基础结构保持兼容性。组件音频以压缩和简化的格式存储和混合,从而减少了内存需求和处理器利用率,并增加了可混合的组件数量,而不会降低音频质量。还提供了“循环”压缩音频的技术,这是操纵PCM音频的游戏应用程序的重要和标准功能。另外,无论何时由于处理等待时间或游戏应用而没有出现混合音频时,都通过发送“静音”帧来确保解码器同步。

著录项

  • 公开/公告号US6931370B1

    专利类型

  • 公开/公告日2005-08-16

    原文格式PDF

  • 申请/专利权人 SAMUEL KEITH MCDOWELL;

    申请/专利号US19990432917

  • 发明设计人 SAMUEL KEITH MCDOWELL;

    申请日1999-11-02

  • 分类号G01L19/00;

  • 国家 US

  • 入库时间 2022-08-21 22:21:43

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