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Cache memory for texture mapping process in three-dimensional graphics and method for reducing penalty due to cache miss

机译:用于三维图形中纹理映射过程的高速缓存存储器以及减少由于高速缓存未命中而造成的损失的方法

摘要

A cache memory for a texture mapping process which is applicable to a high performance three-dimensional graphics card for a personal computer, three-dimensional game machines and other fields requiring small and high performance three-dimensional graphics. In particular, in order to accelerate a texture mapping process based upon a hardware-used mipmapping process using a trilinear interpolation in a three-dimensional graphics system, there is provided a cache memory in which only textures by a moderate size of a working set are stored, and all eight texels needed to perform a trilinear interpolation only in one clock cycle are accessed to obtain a final texel value, and a method enabling a reduction in penalty due to a cache miss by, with hardware-based prediction, prefetching textures to be needed in the future. The invention makes it possible that various sizes of texture images are effectively processed and texture mapping acceleration becomes possible even for small and low cost systems, as compared with a conventional hardware-based texture mapping acceleration method.
机译:用于纹理映射处理的高速缓冲存储器,其适用于个人计算机,三维游戏机以及需要小型和高性能三维图形的其他领域的高性能三维图形卡。特别地,为了在三维图形系统中基于使用三线性插值的基于硬件使用的mipmapping处理来加速纹理映射处理,提供了一种高速缓冲存储器,其中仅具有中等大小的工作集的纹理被存储。存储,然后访问仅在一个时钟周期内执行三线性插值所需的所有八个texel,以获得最终的texel值,以及一种通过基于硬件的预测将纹理预取到将来需要。与常规的基于硬件的纹理映射加速方法相比,本发明使得可以有效地处理各种尺寸的纹理图像并且甚至对于小型和低成本系统也可以实现纹理映射加速。

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