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A UNIFIED SURFACE MODEL FOR IMAGE BASED AND GEOMETRIC SCENE COMPOSITION

机译:基于图像和几何场景组成的统一表面模型

摘要

A kind of real-time synthesis of system and method (Figure 1A, item 11) and present complicated, dynamic, interactive experience passes through an effective illustrative label language (Figure 1A, article 12). It is constituted using the surface, author can be by from anywhere on image or full motion video data (Figure 1A, article 20), they will use traditional texturing in their 3D scenes. Result can be used to draw a scene description as the image texture board of directors to another scene (Figure 1A, article 28) for author. In particular, surface allows the result of any rendering application to be used as the texture (Figure 1A, article 28) in author's scene. This rendering nesting scene rendering scene for allowing to state has decoupling reproduction rate with component surface, with reference to Figure 1A, article 26F). _______________
机译:一种系统和方法的实时综合(图1A,项目11)和当前复杂,动态,交互的体验通过一种有效的说明性标签语言(图1A,第12条)传递。它是使用表面构成的,作者可以从任何地方获取图像或全动态视频数据(图1A,第20条),他们将在其3D场景中使用传统纹理。结果可用于绘制场景描述,作为导演的图像纹理板到作者的另一个场景(图1A,第28条)。特别是,表面允许将任何渲染应用程序的结果用作作者场景中的纹理(图1A,第28条)。参考图1A,第26F条,用于允许陈述的该渲染嵌套场景渲染场景具有与组件表面解耦的再现速率。 _______________

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