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METHOD FOR SYNCHRONIZING DATA ON MULTIPLAYER NETWORK GAME BASED ON P2P
METHOD FOR SYNCHRONIZING DATA ON MULTIPLAYER NETWORK GAME BASED ON P2P
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机译:基于P2P的多人网络游戏数据同步方法
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摘要
PURPOSE: A method for synchronizing data on a multiplayer network game based on the P2P(Peer-to-Peer) is provided to synchronize the data of the network game without increasing complexity of a program by separating a communication function between a server and a client, or the client and the client from a game application. CONSTITUTION: Data having changed attribute is discriminated/found out from objects possessed by the first client(200) according to logic of the game driven on the first client. Change contents of the changed data are extracted/decomposed into a packet unit and are transmitted to the second client(300). Previous two steps are advanced in modules independently separated from each other.
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