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METHOD FOR SYNCHRONIZING DATA ON MULTIPLAYER NETWORK GAME BASED ON P2P

机译:基于P2P的多人网络游戏数据同步方法

摘要

PURPOSE: A method for synchronizing data on a multiplayer network game based on the P2P(Peer-to-Peer) is provided to synchronize the data of the network game without increasing complexity of a program by separating a communication function between a server and a client, or the client and the client from a game application. CONSTITUTION: Data having changed attribute is discriminated/found out from objects possessed by the first client(200) according to logic of the game driven on the first client. Change contents of the changed data are extracted/decomposed into a packet unit and are transmitted to the second client(300). Previous two steps are advanced in modules independently separated from each other.
机译:目的:提供一种基于P2P(对等)的多人网络游戏上的数据同步方法,通过分离服务器和客户端之间的通信功能来同步网络游戏的数据而不会增加程序的复杂性,或来自游戏应用程序的客户端和客户端。构成:具有改变的属性的数据根据​​在第一客户端上驱动的游戏的逻辑与第一客户端(200)拥有的对象区别/找出。改变的数据的改变内容被提取/分解成分组单元,并且被发送到第二客户端(300)。前两个步骤在彼此独立分离的模块中进行。

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