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Way of training athletes and team sports OF THE BALL

机译:训练运动员和团队运动的方式

摘要

1.mode of training athletes and u043fu0440u043eu0432u0435u0434u0435u043du0438u00a0 team sports games with u043cu00a0u0447u043eu043c, u0437u0430u043au043bu044eu0447u0430u044eu0449u0438u0439u0441u00a0 in competition, two teams of equal numbers of players u0441u043eu0441u0442u043eu00a0u0449u0438u0445 for mastering the u043cu00a0u0447u043eu043c playing field with subsequent defeat time goal in the game u043fu043eu043bu00a0 borders, u043au043eu0442u043eu0440u0430u00a0 belongs to a rival team, and is the u043cu0435u0442u0440u0438u0447u043du043e relatively similar goals of a rival team.u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0, player, leading the struggle for u043cu00a0u0447 riding, jumping, tentatively, as the backbone of u0434u043bu00a0 game legs, u0438u0441u043fu043eu043bu044cu0437u0443u044eu0442u0441u00a0 coupled in front of you " the hands of cooperative partner with him on the team.;2. method for u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 1, so that simultaneously with the clutch hands to "lock" the interacting partner for the team u0433u0440u0443u043fu043fu0438u0440u0443u0435u0442u0441u00a0 "u043fu043eu043bu0443u043fu0440u0438u0441u0435u0434u0435", and in the process of u043eu0442u0442u0430u043bu043au0438 u0432u0430u043du0438u00a0 player for jumping with reliance u0432u044bu043fu0440u00a0u043cu043bu00a0u0435u0442u0441u00a0.;3. method for u043eu0442u043bu0438u0447u0430u044eu0449u0438u0439u0441u00a0 2, so that the interacting partner for the team, at the same time, u0432u044bu043fu0440u00a0u043cu043bu00a0u0435u0442u0441u00a0 and throws in a bench player.
机译:1.训练运动员的模式以及 u043c u00a0 u0447 u043e u043c, u0437 u0430 u043a u043b的团队运动游戏和 u043f u0440 u043e u0432 u0432 u0435 u0434 u0434 u043d u043d u044e u0447 u0430 u044e u0449 u0438 u0439 u0441 u00a0在比赛中,两支相等数量的球员 u0441 u043e u0441 u0442 u043e u00a0 u0449 u0438 u0445 u043c u00a0 u0447 u043e u043c比赛场地和随后的失败时间目标在游戏中 u043f u043e u043b u00a0边界, u043a u043e u0442 u043e u0440 u0430 u00a0属于对手团队,并且 u043c u0435 u0442 u0440 u0438 u0447 u043d u043e是与对手球队相对相似的进球。 u043e u0442 u043b u0438 u0447 u0430 u044e u0449 u0438 u0439 u0441 u0040 ,玩家作为 u0434 u043b u00a0游戏腿的骨干,暂时领导 u043c u00a0 u0447的奋斗,跳跃, u0438 u0441 u043f u043e u043b u044c u0437 u0443 u044e u0442 u0441 u00a0耦合在您的面前“合作伙伴的手与他一起在团队; 2。 u043e u0442 u043b u0438 u0447 u0430 u044e u0449 u0438 u0439 u0441 u00a0 1的方法,以便同时用离合器手“锁定”团队的交互伙伴 u0433 u0440 u0443 u043f u043f u0438 u0440 u0443 u0435 u0442 u0441 u0040 “ u043f u043e u043b u044b u0443 u043f u0440 u0438 u0441 u0435 u0434 u0435 ”和in u043e u0442 u0442 u0430 u043b u043a u0438 u0432 u0430 u043d u0438 u00a0播放程序的依赖过程 u0432 u044b u043f u0440 u00a0 u043c u043b u00a0 u043 u0442 u0441 u00a0 ;; 3。 u043e u0442 u043b u0438 u0447 u0430 u044e u0449 u0438 u0439 u0441 u00a0 2的方法,以便团队的交互伙伴同时 u0432 u044b u043f u0440 u00a0 u043c u043b u00a0 u0435 u0442 u0441 u00a0并抛出替补球员。

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