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Operating program of multiple match-up type network game

机译:多种对局型网络游戏的操作程序

摘要

To provide a “multiple games/one-to-one” type and a “multiple games/one-to-many” type match-up type network games reducing communication costs and packet costs when transmitting game data, and further realizing matching with a desired match-up opponent. An operating program of a multiple match-up type network game which operates a server terminal performing a processing of the game based on data transmitted by a client terminal, in which a processing of transmitting and giving multiple game stages to the client terminal by receiving data for requesting a game, a processing of choosing and deciding a match-up opponent corresponding to an opponent condition by each game stage based on data of the opponent condition transmitted by the client terminal, and a processing of updating and reflecting screens at respective game stages based on game data by observing match-up games at respective game stages and receiving game data executed at the client terminal and player terminals which belong to match-up opponents are made to be executed.
机译:提供“多种游戏/一对一”类型和“多种游戏/一对多”类型的配对型网络游戏,降低了传输游戏数据时的通信成本和分组成本,并进一步实现了与游戏的匹配。理想的比赛对手。多重对战型网络游戏的操作程序,其操作服务器终端基于客户端终端发送的数据来执行游戏的处理,其中,通过接收数据向客户端终端发送并赋予多个游戏阶段的处理用于请求游戏的处理,基于客户终端发送的对手状况的数据在每个游戏阶段选择和确定与对手状况相对应的对战对手的处理以及在各个游戏阶段更新并反映画面的处理通过观察各个游戏阶段的对战游戏并接收在客户终端执行的游戏数据和属于对战对手的玩家终端,基于游戏数据执行基于游戏数据的游戏。

著录项

  • 公开/公告号US2006116205A1

    专利类型

  • 公开/公告日2006-06-01

    原文格式PDF

  • 申请/专利权人 TAKESHI MIYAJI;

    申请/专利号US20050266240

  • 发明设计人 TAKESHI MIYAJI;

    申请日2005-11-04

  • 分类号A63F13/00;

  • 国家 US

  • 入库时间 2022-08-21 21:45:19

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