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Method to improve photorealistic 3D rendering of dynamic viewing angle by embedding shading results into the model surface representation
Method to improve photorealistic 3D rendering of dynamic viewing angle by embedding shading results into the model surface representation
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机译:通过将阴影结果嵌入模型表面表示中来改善动态视角的逼真的3D渲染的方法
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摘要
The present invention provides for rendering photorealistic 3D viewing angles. Lighting values are approximated across selected viewing angles. In fixed lighting situations, approximating across viewing angles allows rendering of a high order lighting detail with complex surfaces. A polynomial equation representing the surfaces will be solved for the coefficients to be used in the formula of the fixed viewing angle. If the number of light sources is too high only specular and diffusion surfaces can be efficiently calculated in the polynomial equation.
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