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System and method for leveraging independent innovation in entertainment content and graphics hardware

机译:利用娱乐内容和图形硬件中的自主创新的系统和方法

摘要

A method for supporting development of content independent of a run time platform is provided. A method includes storing processing blocks and storing an application graph that expresses the identity of the stored processing blocks and data connectivity therebetween. The application graph can be traversed by a graphical application platform at run time to execute appropriate blocks. A game development and run time system includes a graphical application platform that enables a game application to run on any of multiple hardware platforms. The graphical application platform has an application real time kernel, a plurality of standard features implemented as executable blocks of logic, and connections between blocks that implement data flow between the blocks. Capabilities of the game application and any of the hardware platforms can be implemented modularly by adding additional corresponding blocks and connections.
机译:提供了一种独立于运行时平台来支持内容开发的方法。一种方法包括存储处理块和存储应用程序图,该应用程序图表示所存储的处理块的身份以及它们之间的数据连接性。可以在运行时由图形应用程序平台遍历应用程序图以执行适当的块。游戏开发和运行时系统包括图形应用程序平台,该图形应用程序平台使游戏应用程序能够在多个硬件平台中的任何一个上运行。图形应用平台具有应用实时内核,被实现为逻辑的可执行块的多个标准特征,以及实现块之间的数据流的块之间的连接。游戏应用程序和任何硬件平台的功能可以通过添加其他相应的模块和连接来模块化实现。

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