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Renesting interaction map into design for efficient long range calculations

机译:将交互作用映射到设计中以进行有效的远程计算

摘要

Methods, and program storage devices, for performing model-based optical lithography corrections by partitioning a cell array layout, having a plurality of polygons thereon, into a plurality of cells covering the layout. This layout is representative of a desired design data hierarchy. A density map is then generated corresponding to interactions between the polygons and plurality of cells, and then the densities within each cell are convolved. An interaction map is formed using the convolved densities, followed by truncating the interaction map to form a map of truncated cells. Substantially identical groupings of the truncated cells are then segregated respectively into differing ones of a plurality of buckets, whereby each of these buckets comprise a single set of identical groupings of truncated cells. A hierarchal arrangement is generated using these buckets, and the desired design data hierarchy enforced using the hierarchal arrangement to ultimately correct for optical lithography.
机译:方法和程序存储设备,用于通过将其上具有多个多边形的单元阵列布局划分为覆盖该布局的多个单元来执行基于模型的光学光刻校正。此布局表示所需的设计数据层次结构。然后,生成与多边形和多个单元之间的相互作用相对应的密度图,然后对每个单元内的密度进行卷积。使用卷积密度形成交互作用图,然后截断交互作用图以形成截短的细胞图。然后将基本上相同的截短细胞分组分别分成多个桶中的不同桶,从而这些桶中的每个桶都包括一组相同的截短细胞的相同组。使用这些存储桶生成层次结构,并使用层次结构强制执行所需的设计数据层次结构,以最终对光学光刻进行校正。

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