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COMPUTER SIMULATION OF BODY DYNAMICS INCLUDING A SOLVER THAT SOLVES IN LINEAR TIME FOR A SET OF CONSTRAINTS

机译:身体动力学的计算机模拟,包括求解器在线性时间内求解一组约束的问题

摘要

Computer simulation of the dynamics of rigid bodies interacting through collisions, stacks and joints is performed using a constraint based system in which constraints are defined in terms of the positions of the bodies. Displacements caused by reaction forces necessary to ensure that the bodies comply with the position constraints can be calculated and can be done iteratively by updating equations defining the reaction forces and the displacements such that the computation time and memory resources required to perform the calculations is linearly dependent upon the number of bodies and the number of contacts and joints between the bodies.
机译:通过基于约束的系统对刚体通过碰撞,堆叠和接头相互作用的动力学进行计算机模拟,其中根据约束的位置定义约束。可以计算反作用力引起的位移,以确保物体符合位置约束,并且可以通过更新定义反作用力和位移的方程式来迭代完成,以使执行计算所需的计算时间和内存资源与线性相关取决于实体的数量以及实体之间的接触和接头的数量。

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