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CONSTRUCTION AND MAINTENANCE OF SCENEGRAPHS FOR INTERACTIVE FEATURE-BASED GEOSCIENCE GRAPHICAL MODELING

机译:基于交互特征的地球科学图形建模的图形构造和维护

摘要

A random access memory and a computer program are provided for interactively constructing, editing, rendering and manipulating geoscience models, including aggregating the functionality of a geometry system and a graphics system, enforcing consistency between the geometry system and the graphics system, and interfacing the geometry system and the graphics system to an application through an integration layer. A material property framework is provided to communicate changes in the geometry or topology to aggregate objects which then determine which graphics objects are affected by the changes and which graphics objects are to be updated.
机译:提供了一个随机存取存储器和一个计算机程序,用于交互式地构建,编辑,渲染和操纵地球科学模型,包括聚合几何系统和图形系统的功能,增强几何系统和图形系统之间的一致性以及与几何接口系统和图形系统通过集成层到一个应用程序。提供了材料属性框架,以传达几何或拓扑中的更改以聚合对象,然后聚合对象确定哪些图形对象受更改影响以及哪些图形对象将被更新。

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