首页> 外国专利> A METHOD FOR GROWING A GAME CHARACTER BY USING MASTERY MECHANISM AND A SYSTEM THEREOF

A METHOD FOR GROWING A GAME CHARACTER BY USING MASTERY MECHANISM AND A SYSTEM THEREOF

机译:利用大师机制发展游戏角色的方法及其系统

摘要

The present invention relates to a method for growing a game character and a game character growth system that can achieve stepwise improvement in performance by inputting predetermined point data into a mastery that normalizes a technology growth path.;In accordance with another aspect of the present invention, there is provided a method of growing a game character, the method comprising: maintaining a first database for storing a first skill related to an attainable skill of the game character, and at least one type set by a predetermined criterion; Maintaining a second database for storing a second skill determined by applying data to a predetermined ability value of the first skill, and a mastery generated by associating at least a portion of the first skill with the second skill. And providing the first skill to the game character in response to inputting the gamers' point data predetermined value for the mastery, and the second skill associated with the acquired first skill. Assigning it as an obtainable skill, wherein the type data includes an improvement of a specific ability value for the first skill. The second skill may be classified into one of a continuous (D) type, an intensity (I) type, a range (R) type, and a target (T) type based on the improved ability value.;According to the present invention, there is an advantage in that it is possible to provide a game character growth method and a game character growth system for selectively selecting and obtaining skills included in the mastery by inputting predetermined point data into a mastery that has normalized a technology growth path.;Online Games, Game Characters, Skill Growth, Mastery
机译:本发明涉及一种用于生长游戏角色的方法和一种游戏角色生长系统,该方法和方法可以通过将预定点数据输入到使技术生长路径标准化的母版中来逐步提高性能。提供一种生长游戏角色的方法,该方法包括:维护用于存储与所述游戏角色的可获得技能有关的第一技能的第一数据库,以及通过预定标准设置的至少一种类型;以及维护用于存储第二技能的第二数据库,该第二技能是通过将数据应用于第一技能的预定能力值而确定的,以及通过将第一技能的至少一部分与第二技能相关联而产生的掌握。并且响应于输入游戏者的点数数据用于掌握的预定值来向游戏角色提供第一技能,以及与所获取的第一技能相关联的第二技能。将其分配为可获得的技能,其中类型数据包括对第一技能的特定能力值的提高。根据提高的能力值,可以将第二技能分为连续(D)型,强度(I)型,范围(R)型和目标(T)型中的一种。优点在于,可以提供一种游戏角色成长方法和游戏角色成长系统,该游戏角色成长方法和游戏角色成长系统用于通过将预定点数据输入到已经标准化了技术成长路径的精通游戏中来选择性地选择和获得该精通游戏中包括的技能。在线游戏,游戏角色,技能成长,精通

著录项

  • 公开/公告号KR100544513B1

    专利类型

  • 公开/公告日2006-01-24

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20040012179

  • 发明设计人 박지현;

    申请日2004-02-24

  • 分类号G06Q30;

  • 国家 KR

  • 入库时间 2022-08-21 21:24:24

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