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3D graphics rendering engine for processing an invisible fragment and method thereof
3D graphics rendering engine for processing an invisible fragment and method thereof
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机译:用于处理不可见片段的3d图形渲染引擎及其方法
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摘要
3-D rendering engine fixes geupae and method are disclosed for handling fragments. The rendering engine to place the depth filter having a predetermined Z value for the depth of the filter circuit, the comparison result of the comparison corresponding to the depth value and the depth value of the depth filter of each fragment constituting a first object that is currently rasterizing After storing the data in its internal memory device, and the comparison result of the depth value of the depth value and the filter of the fragments that make up the second object that is currently rasterizing, based on the comparison data, by the first object, interlocking performs a method of removing in advance the at least one fragment of the second object. Also, to correct the position of the depth filter in real time on the basis of the distribution of the rendering engine room of the fragments to be rendered.
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