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3D graphics rendering engine for processing an invisible fragment and method thereof

机译:用于处理不可见片段的3d图形渲染引擎及其方法

摘要

3-D rendering engine fixes geupae and method are disclosed for handling fragments. The rendering engine to place the depth filter having a predetermined Z value for the depth of the filter circuit, the comparison result of the comparison corresponding to the depth value and the depth value of the depth filter of each fragment constituting a first object that is currently rasterizing After storing the data in its internal memory device, and the comparison result of the depth value of the depth value and the filter of the fragments that make up the second object that is currently rasterizing, based on the comparison data, by the first object, interlocking performs a method of removing in advance the at least one fragment of the second object. Also, to correct the position of the depth filter in real time on the basis of the distribution of the rendering engine room of the fragments to be rendered.
机译:公开了用于处理片段的3-D渲染引擎修复geupae和方法。渲染引擎放置深度滤波器,该深度滤波器对于滤波器电路的深度具有预定的Z值,该比较的比较结果对应于构成当前当前第一对象的每个片段的深度滤波器的深度值和深度值栅格化将数据存储在其内部存储设备中后,深度值的深度值与构成第二个当前栅格化的第二个对象的片段过滤器的比较结果将根据第一个对象进行比较互锁执行一种提前去除第二物体的至少一个碎片的方法。另外,基于要渲染的片段的渲染引擎室的分布,实时校正深度过滤器的位置。

著录项

  • 公开/公告号KR100546383B1

    专利类型

  • 公开/公告日2006-01-26

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20030067432

  • 发明设计人 김이섭;유창효;

    申请日2003-09-29

  • 分类号G06T15/10;

  • 国家 KR

  • 入库时间 2022-08-21 21:24:22

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