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TABLE educational game 'Journey with the number'

机译:表教育游戏“与数字之旅”

摘要

The invention relates to the field of designing board games, especially to children's developing and training games, and can be used as an educational and developmental tools (textbook) to teach young children the basics of numbers and the original invoice. The game includes a game field image elements and for counting game markings in the form of successive slot position, the game pieces to identify participants in the game, and the random number generator. What is new is the fact that for each of the game pieces on the game board is provided with at least one corresponding game markings in the form of sequentially arranged and numbered by NUMERALS slot positions, forming the gaming path, and the game pieces are designed as - shaped in cross section three-dimensional figures, each of which is formed by connecting 2 of rectangular plates. The utility model can significantly improve the efficiency (speed) of memorizing in a relatively short period of in-game time, all the numbers from 1 to 10, as well as to study for the same time, the original foundations of the account.
机译:本发明涉及棋盘游戏的设计领域,尤其涉及儿童的发展和训练游戏,并且可以用作教育和发展工具(教科书)来教给幼儿数字基础和原始发票。该游戏包括游戏场图像元素,并用于以连续的槽位置的形式对游戏标记进行计数,识别游戏参与者的游戏块以及随机数生成器。新的事实是,在游戏板上的每个游戏棋子都设有至少一个相应的游戏标记,这些游戏标记的形式是按顺序排列并以数字插槽位置编号,从而形成游戏路径,并设计游戏棋子形状为横截面三维图,每个三维图由两个矩形板连接而成。本实用新型可以在较短的时间内(从1到10的所有数字)显着提高记忆的效率(速度),并且可以同时研究帐户的原始基础。

著录项

  • 公开/公告号RU55296U1

    专利类型

  • 公开/公告日2006-08-10

    原文格式PDF

  • 申请/专利权人

    申请/专利号RU20050125749U

  • 申请日2005-08-03

  • 分类号A63F3/00;

  • 国家 RU

  • 入库时间 2022-08-21 21:21:19

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